思路:JS计算每个元素的初始位置、CSS控制动画

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<!DOCTYPE html>
<html lang="en">

<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<style>
body {
width: 100vw;
height: 100vh;
display: flex;
justify-content: center;
align-items: center;
overflow: hidden;

}

.rotate {
width: 600px;
height: 600px;
border: 2px solid #ccc;
border-radius: 50%;
position: relative;
/* 容器正向旋转 */
animation: rotate 20s linear infinite;
}

.rotate .item {
width: 150px;
height: 150px;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}

.rotate .item img {
width: 100%;
height: 100%;
/* 图片反向旋转,抵消容器正向旋转 */
animation: rotate 20s linear infinite reverse;
}

@keyframes rotate {
to {
transform: rotate(360deg);
}
}
</style>

<body>

<div class="rotate">
<div class="item">
<img src="./imgs/KRtDLD_Ultra_Sword_Ability_Star_artwork.png" alt="">
</div>
<div class="item">
<img src="./imgs/KRtDLD_Monster_Flame_Ability_Star_artwork.png" alt="">
</div>
<div class="item">
<img src="./imgs/KRtDLD_Flare_Beam_Ability_Star_artwork.png" alt="">
</div>
<div class="item">
<img src="./imgs/KRtDLD_Snow_Bowl_Ability_Star_artwork.png" alt="">
</div>
<div class="item">
<img src="./imgs/KRtDLD_Grand_Hammer_Ability_Star_artwork.png" alt="">
</div>
</div>

<script>
const container = document.querySelector('.rotate')
const imgs = document.querySelectorAll('.item')

// 图片数量
const count = imgs.length

// 半径
const r = container.clientWidth / 2

// 均分角度
const averageDeg = 360 / count

for (let i = 0; i < count; i++) {
// 实际角度
let deg = averageDeg * i

// 弧度
let rad = deg * Math.PI / 180

// 计算相对于圆心的坐标x,y
let x = Math.sin(rad) * r,
y = -Math.cos(rad) * r

imgs[i].style.transform = `translate(calc(-50% + ${x}px), calc(-50% + ${y}px))`
}
</script>
</body>

</html>